Abstract

During the years of creating serious games in multidisciplinary areas, the authors of this paper experimented with multiple methods of game development with the goal of helping, educating people and eliminating the barriers arising from communication happening during software development. The method that proved to be the most successful is what the authors called the Users' Focus In Needs & Development (UFIND) method. UFIND is based on continuous feedback from the user, on usability and on gamification as it steps away from the classical software development methods. The aim of UFIND is that instead of the tasks, not only the application, but the user as well should always be in the center of focus while making the application. This also means that certain abilities, even the cognitive skills of the user can be developed further in each test cycle. In this paper, the authors would like to define and introduce the UFIND method of application development and compare it to other, traditional development methods. All five phases of the UFIND method are elaborated in this paper, thus giving a detailed look into this user-centered application development method and presenting why it is useful for developing serious games.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.