Abstract

AbstractThere is a limited literature on pre‐school children's experiences withdigital technologiesat home and little discussion of the ways in which children harness these technologies for their own purposes. This paper discusses findings drawn from three studies that investigated the role ofdomestic technologiesanddigital toys and gamesin young children's lives. Specifically, it focuses on children's early communicative and creative experiences, concluding that digital technologies have the potential to expand young children's repertoire of activities in this context. It is therefore important that pre‐school and early years specialists recognise and respond to the expertise children will have already developed by the time they enter formal education, given the increasing technologisation of communicative and creative activities, likely to continue over the life course of those born at the start of the 21st century.Practitioner notesWhat is already known about this topicYoung children's emergent communicative and creative competences in the early years represent valuable starting points for their more formal development—particularly in the context of early literacy—when they start school.What this paper addsThis paper explores ways in which these developing competences are supported bydomestic digital technologies—the wide and increasing range of technological tools, ranging from computers and mobile phones to MP3 players and technological toys and games available in the home.It concludes that digital technologies have the potential both to facilitate communicative and creative tasks and to expand young children's repertoires.Implications for practice and/or policyEarly years policy in the UK already draws attention to the need to build on the experiences children bring with them from home, including their experiences of using domestic digital technologies.Practitioners need to develop imaginative ways of responding to what children already know and can do with technology, in the context of communicating and creating, given the growing significance of digital technologies in these fields.

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