Abstract

During the past few years, the Nintendo Wii Balance Board (WBB) has been used in postural control research as an affordable but less reliable replacement for laboratory grade force platforms. However, the WBB suffers some limitations, such as a lower accuracy and an inconsistent sampling rate. In this study, we focus on the latter, namely the non uniform acquisition frequency. We show that this problem, combined with the poor signal to noise ratio of the WBB, can drastically decrease the quality of the obtained information if not handled properly. We propose a new resampling method, Sliding Window Average with Relevance Interval Interpolation (SWARII), specifically designed with the WBB in mind, for which we provide an open source implementation. We compare it with several existing methods commonly used in postural control, both on synthetic and experimental data. The results show that some methods, such as linear and piecewise constant interpolations should definitely be avoided, particularly when the resulting signal is differentiated, which is necessary to estimate speed, an important feature in postural control. Other methods, such as averaging on sliding windows or SWARII, perform significantly better on synthetic dataset, and produce results more similar to the laboratory-grade AMTI force plate (AFP) during experiments. Those methods should be preferred when resampling data collected from a WBB.

Highlights

  • The Wii Balance Board (WBB) was released in 2007 by Nintendo as an accessory for the Wii game console

  • The Root Mean Square Error (RMSE) of the difference between the real speed of the signal and the speed derived from the reconstructed signals are presented in Tables 1 and 2

  • It is important to carefully chose the resampling algorithm, as while most methods give satisfying accuracy regarding the position of the Center of Pressure (CoP), and are comparable in terms of Approximate Entropy (ApEn) approximation, their performances greatly differ when the signal is differentiated

Read more

Summary

Introduction

The Wii Balance Board (WBB) was released in 2007 by Nintendo as an accessory for the Wii game console. The WBB is a force platform, with one pressure sensor at each of its corners. Its intended application was video games, the WBB quickly gained significant attention as a tool for rehabilitation (see, e.g., [2]), and later as a device to evaluate balance and quantify of the postural control in humans in Posturography (see, e.g., [3]). The elderly are vulnerable to falls (see, e.g., [6,7]), regarding both the prevalence and the gravity of falls. For these reasons, an early detection of the shortcomings of Sensors 2016, 16, 1208; doi:10.3390/s16081208 www.mdpi.com/journal/sensors

Methods
Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call