Abstract

This manual provides any interested educator - formal or not - with the necessary framework, material and guidance for implementing a location-based game design course to promote physical activity and social interaction in urban open spaces. The first section presents materials and concepts that help introduce, structure and carry out a course for various target groups. The second section of the manual presents in detail examples of four courses tailored for different target groups: PART 1. Secondary education - describes a course for second stage pupils, PART 2. Higher education – imparted to architecture and urban design students, but previous experience shows that it is also appropriate in an interdisciplinary setup, PART 3. Adult learners - introduces a self-learning package and presents the topics and chapters that are covered by the learning material, and PART 4. Chronically ill children – an example that contains information for both students in higher education (computer science) and chronically ill children. Each part of the second section presents conclusions and recommendations as well as further material adapted to the needs of the presented target groups.

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