Abstract

Introduction. The aging of the human organism brings with it a decrease in bodily functions, both motor and cognitive, and the probability of developing numerous diseases and conditions increases. The most common difficulties faced by the elderly are reduced ability to control balance and control gait due to muscle weakness and reduced coordination. The consequences of falls in elderly population are increase in mortality and morbidity and effects on quality of life, and work is needed to prevent falls in this population. Over the past few decades, the integration of information and communication technology (ICT) into healthcare has given rise to a novel research field. One prominent aspect within this field is the widespread adoption of virtual reality (VR) and/or exergaming in various medical areas. This study aims to explore the potential usability of virtual reality and exergames as a preventive measure against falls in older adults. Methods. A search of literature was conducted through PubMed and Scopus databases, using search strings and inclusion and exclusion criteria. Results. A total of 330 papers were identified through databases search, and after study selection process, 8 studies were included in this review. Conclusion. The use of these interventions has a promising effect on improving the balance, gait, motor, and cognitive functions of the older adults, which are all factors that are correlated with a reduction in the risk of falls in the studied population.

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