Abstract
Neuromarketing is the application of the neuroscientific approaches to analyze and understand economically relevant behavior. In this study, the effect of loud and rhythmic music in a sample neuromarketing setup is investigated. The second aim was to develop an approach in the prediction of preference using only brain signals. In this work, 19- channel EEG signals were recorded and two experimental paradigms were implemented: no music/silence and rhythmic, loud music using a headphone, while viewing women shoes. For each 10-sec epoch, normalized power spectral density (PSD) of EEG data for six frequency bands was estimated using the Burg method. The effect of music was investigated by comparing the mean differences between music and no music groups using independent two-sample t-test. In the preference prediction part sequential forward selection, k-nearest neighbors (k-NN) and the support vector machines (SVM), and 5-fold cross-validation approaches were used. It is found that music did not affect like decision in any of the power bands, on the contrary, music affected dislike decisions for all bands with no exceptions. Furthermore, the accuracies obtained in preference prediction study were between 77.5 and 82.5% for k-NN and SVM techniques. The results of the study showed the feasibility of using EEG signals in the investigation of the music effect on purchasing behavior and the prediction of preference of an individual.
Highlights
The atmosphere that exists in a store or a restaurant have been shown to affect the preferences of individuals, while they are purchasing a product or ordering food, drink, or dessert [1,2,3]
The mean of like decision duration and the number of like decisions were very similar for music and nomusic testing paradigms, which denotes that loud and rhythmic music did not have notable effect on the like decisions for these subjects
Even though different shoe-image sets were used in different testing paradigms, the outcome of this study showed that they were successfully matched
Summary
The atmosphere that exists in a store or a restaurant have been shown to affect the preferences of individuals, while they are purchasing a product or ordering food, drink, or dessert [1,2,3]. The atmosphere includes the color, odor, lighting, furnishing, and sound. The effect of atmosphere is true in such stores or restaurants and in online retailing services. The use of colors, fonts, and music might affect the consumer behavior [5,6,7]. In real and virtual/online settings, music is thought to be a peculiar facilitator to induce feelings and synchronously modulate underlying neurophysiological processes [8], and it is one of the tools that is used to affect the purchasing behavior of individuals
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