Abstract

ABSTRACT This essay defines the metaverse and its many uses. It then draws parallels to adventure and examines the elements that make adventure a unique learning medium. Next, it predicts the future based on the present and the past and discusses the drawbacks of this process and its outcomes. Finally, it concludes with a few observations and expectations around adventure not being easily replaced by the metaverse in the near future, but long term advances might tell a different story.

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