Abstract

Free-to-play mobile games monetize players through different business models, with higher player engagement leading to revenue increases. Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game for as long as possible. Studying and modeling player churn is, therefore, of the highest importance for game providers in this genre. This paper presents machine learning-based models for predicting player churn in a free-to-play mobile game. The dataset on which the research is based is collected in cooperation with a European game developer and comprises over four years of player records of a game belonging to the multiple-choice storytelling genre. Our initial analysis shows that user churn is a very significant problem, with a large portion of the players engaging with the game only briefly, thus presenting a potentially huge revenue loss. Presented models for churn prediction are trained based on varying learning periods (1–7 days) to encompass both very short-term players and longer-term players. Further, the predicted churn periods vary from 1–7 days. Obtained results show accuracies varying from 66% to 95%, depending on the considered periods.

Highlights

  • The aim of this paper is to investigate the potential of applying machine learning (ML) based models for predicting player behavior in terms of staying active in the game or leaving the game, based on features derived from previously collected gameplay event logs

  • Because developers have a very short time to react to players leaving their game with any in-game action, we focus on very short time frames for the machine learning algorithms—up to one day—and the results of this research show that developer reactions are needed on even shorter time frames, which will be addressed in our future work

  • This paper presents our efforts to apply machine learning techniques to predict player churn of a globally popular mobile F2P storytelling game

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Summary

Introduction

Game design and development have come a long way since their humble beginnings, from very simple 2D platformers, 3D games of various genres, to today’s realistic, breathtaking graphics and immersive virtual reality games. It is difficult to determine which gaming genre or platform is the most popular, as player preferences and demands vary and change quickly. Developers need to adapt as the active playerbase determines the success of a game. With the evolution of the Internet, games have become accessible and advertisable, the popularity of multiplayer games has skyrocketed, and countless players share their feedback over forums and other platforms. Similar to the evolution of the games themselves, monetization tactics have evolved . Before the Internet was stable and fast enough, most games had a set price—

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