Abstract

Computer generated holograms are expected to be an ideal three-dimensional display system. Enormous computation time, however, is required to calculate holograms. There are fast calculation methods based on fast Fourier transforms using a patch model, but they require two-dimensional fast Fourier transforms for each patch. Therefore, calculating the object light from a complex object that has many patches takes much computation time. We propose a fast calculation method using pre-calculated object light without the fast Fourier transform and show the results of our method. Our method calculates object lights from complex objects including large-angle tilted patches using only one cylindrical pre-calculated object light. The memory needed for pre-calculated object light is smaller than the previously proposed method.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.