Abstract

This paper deals with the problem of results’ quality improving in educational programs and their development in connection with the introduction of new higher education standards, which require the usage of a practice-oriented approach in training future designers and teachers. Topical aspects of competence model in training students majoring in «graphic design» are elucidated in the paper. A trend that traditional education is losing ground to practice-oriented education is also considered. The paper deals with basic modern approaches to understanding and defining the essence of practice-oriented learning. The author's vision of knowledge-oriented and practice-oriented approach balance (with regard to the educational specifics of teachers-designers) is presented. It describes the implementation of practice-oriented training in the internship of designers and teachers of Arts and Service Department at Murmansk Arctic State University. It is necessary to create methodological support of the training process according to the requirements of a practice-oriented training model. Pedagogical literature in training, analysis of state educational standards, modern approaches to the design and implementation of e-learning, own practical experience, description of the main provisions were used in the development of practice-oriented electronic textbook «Information technologies in graphic design». The paper depicts a basic method of practice-oriented learning that is implemented in educational practice at Arts and Service Department at MASU.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.