Abstract

This development research produces learning media in the form of E-Learning which is applied to digital simulation subjects at Vocational School in Padang. This E-Learning could improved student learning outcomes on digital simulation subjects. Research and Development (R and D) was used as research methods with Four-D development procedures (Define, Design, Develop, and Disseminate). The type of data that used in this research was primary data. This research used descriptive data analysis techniques by describing the practicality of E-Learning as learning media. The results obtained from this research was the results of the practicality test E-Learning as learning media which are based on the responses of teachers and students in digital simulation learning. The practicality test result shows that E-Learning as learning media has high practical value. Based on the result of the research it can be concluded that E-Learning as learning media is practical for use by teachers and students.

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