Abstract

We describe an efficient CTL* model checking algorithm based on alternating automata and games. A CTL* formula, expressing a correctness property, is first translated to a hesitant alternating automaton and then composed with a Kripke structure representing the model to be checked, after which this resulting automaton is then checked for nonemptiness. We introduce the nonemptiness game that checks the nonemptiness of a hesitant alternating automaton (HAA). In the same way that alternating automata generalise nondeterministic automata, we show that this game for checking the nonemptiness of HAA, generalises the nested depth-first algorithm used to check the nonemptiness of nondeterministic Buchi automata (used in Spin).

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.