Abstract


 This paper reports on a research study that scrutinised the student perspective on teachers’ different didactical designs from lessons in the one-to-one computing classroom. Specifically, the aim was to describe and understand three different clusters of didactical design in the one-to-one computing classroom from the student perspective. Each of the three clusters represents different interactions between teachers and students. The research questions embrace how the teachers or students, through the didactical design, will have an advantage over the other. The empirical material was based on student focus groups interviews, enhanced through the method of stimulated recall where different photographs of teaching and learning situations from the one-to-one computing classroom were shown to the students. The results demonstrate three empirical themes: students’ learning in class, students’ learning outside class, and classroom assessment. From a theoretical lens of power and control, the students’ reasoning demonstrates approaches to how teachers regulate students and to how students can make decisions in their learning process. For handling students’ demands, specifically in pedagogical plans, the one-to-one computing classroom becomes one component for making students’ learning processes smoother regarding when to study and how to study.

Highlights

  • Information and communication technology (ICT) in education is embedded in a discourse that highlights a terminology based on innovation and modernisation of schools (Bocconi, Kampylis, & Punie, 2013)

  • This paper aims to increase the understanding of three different clusters of didactical design in the one-to-one computing classroom through a student perspective

  • The findings report on three clusters of didactical designs in the one-to-one computing context: 1) practices described as rather traditional where the teachers make the decisions, 2) practices where students are involved to some extent in decisions, and 3) practices described as student-active where students to a great extent make decisions

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Summary

Introduction

Information and communication technology (ICT) in education is embedded in a discourse that highlights a terminology based on innovation and modernisation of schools (Bocconi, Kampylis, & Punie, 2013). One challenge concerns the spatiality when the ICT learning environment is changing from computer labs isolated from the classrooms to classrooms equipped with one device on each student’s desk, a wireless network (Penuel, 2006), and cloud computing for sharing, retrieving, and storing information (Gonzales-Martinez, Bote-Lorenzo, Gomez-Sanches & Cano-Parra, 2015). Another challenge concerns how the different subject traditions construct different preconditions regarding students’ possibilities to influence and control the content (Hjelmér & Rosvall, 2016; Lindmark, 2013). Independent of subject, a didactical design embraces both the design of the physical learning environment, including ICTs, and the design of the teaching practice regarding communication about content, pace, and assessment during teaching and learning (Bergström, Mårell-Olsson, & Jahnke, 2017)

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