Abstract

The relevant content of China's sport work clearly pointed out that it is necessary to improve the physical and mental health of the citizens. Combining the current development hotspots of mobile smart terminals and smart wearable devices, smart wearable devices are analyzed from the function and development history in order to find an effective combination of smart wearable devices and sports work. This article describes the youth as the main body receiving grassroots physical education of nonsports special students and basketball enthusiasts. In the process of physical education teaching, the problem of pain points is more prominent because most teenagers in the basketball education at the grass-roots level do not have the opportunity to get one-to-one private counseling. When there are problems in the operation, students cannot be guided to conduct training or practice by themselves. This paper aims to meet the demand of real-time monitoring of dribbling posture in basketball dribbling training and proposes a low-cost product solution to help teenagers carry out basketball dribbling training by themselves: intelligent wearable product of head wrist and dribbling assistant DribbleAid, which is used to monitor common bad posture problems of users in dribbling training and give corresponding reminders to deal with users' pain points. In this work, various experiments have been carried out for the proposed method and system. A large number of experimental results show that the method designed in this paper can effectively monitor the basketball training posture.

Highlights

  • Medium ChallengeLow hand dribblingCrossover dribble CrossoversBehind the dribblePersonnel P1 P2 P3 ProjectLeft Right RatioLeft(times/min) Right(times/min)Wrist-flipping trigger rate

  • Motion sensor hardware is the basis of DribbleAid implementation described in this study. e motion sensor module used in this study is TY61 six-axis motion sensor module produced by Shenzhen Vite Intelligent Co., LTD., equipped with Bluetooth, three-axis accelerometer, and gyroscope

  • Expert group 2 consists of three individuals concerned with basketball education. e task of expert group 2 mainly lies in observing the monitoring reminders of dribble players on-site and judging whether all the problem points monitored by DribbleAid conform to the coach’s cognition based on their own teaching experience. They can review the video for confirmation. e participants came from different levels of basketball enthusiasts, as well as students of a specific level recommended by the coach. e task of the subjects is to complete the training tasks assigned by the experiment, and each training time is no less than the prescribed time. e tasks of the subjects are relatively flexible and can be flexibly allocated according to the needs of the experiment

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Summary

Method

Rough the above analysis, the product form of DribbleAid is determined to be “a combination of hardware and mobile APP.” It can get the maximum satisfaction in the function and ensure that most users can enjoy a higher product experience. A basic logical framework for training monitoring is designed Device binding is used for the default device bundled with the native DribbleAid APP, which is generally the process used when DribbleAid is used for the first time It can be used when replacing equipment, such as after equipment is damaged and replaced with a new one. The hardware part obtains the data, transmits the data to the mobile phone via Bluetooth, and determines whether to trigger the four problems to be monitored through a certain data model

Related Software and Hardware Technology
Prototype Development
Experiments and Discussions
Evaluation on Head Bending Time and Dribble Turning Wrist
Evaluation on Slow Dribbling Speed
Evaluation on Weak Nondominant Hand
Introduction
Full Text
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