Abstract
This article aims to present various softwares in mathematics teaching, where visualization of mathematical objects is done by using Augmented Reality. This is a computational technique in which virtual objects are added in a real environment, allowing an enrichment of the information for students to visualize concepts and test hypotheses with the teacher, providing a more playful and meaningful investigative environment. Meaningful learning is the theoretical framework that guides the development and software use. Such softwares are characterized as potentially meaningful materials that are allied to the student’s prior knowledge and their will to learn establishes the basic pillars of the theory.
Highlights
This article aims to present various softwares in mathematics teaching, where visualization of the mathematical objects is done by using Augmented Reality
Lemos of educational software with an easy usage interface view and scientific vision resources became an interesting manner to be this complementary support in mathematic teaching and as it is described in the Meaningful Learning Theory (MLT), it is a potentially meaningful material
SISEULER started to be developed in 2009 and the acquired knowledge during its creation was used as a base technology for the development of the other ones
Summary
This article aims to present various softwares in mathematics teaching, where visualization of the mathematical objects is done by using Augmented Reality. M. Lemos of educational software with an easy usage interface view and scientific vision resources became an interesting manner to be this complementary support in mathematic teaching and as it is described in the Meaningful Learning Theory (MLT), it is a potentially meaningful material. There are three basic and fundamental characteristics in these applications: real and virtual matching (with predominance of real), real-time interaction, three-dimensional images and functioning It is described as follows: the real environment is captured by the video camera (webcam), the marker is identified and if its correctly registered and implemented in the application code, it may serve to analyze the problem (for example, the composition with other markers) or to display in one or various markers a virtual image. The sections will present the details about the development and the use of software addressed in this article
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