Abstract

Knowledge diffusion has been applied through several media devices in order achieve its goals. It is notorious the increasing use of tools and techniques which assist and accelerate knowledge acquisition throughmultisensory channels. However, Virtual Reality has been highlighted recently as a helpful way to deal with this challenge. Virtual Reality is based on a man-computer interaction in order to allow the user the feeling of being in a real environment. In this paper, it will be presented the entire methodology for the construction of a low-cost CAVE system, as well as, implementing APIs of free software to support the construction and manipulation of virtual worlds aimed to the teaching of engineering and other sciences. All this effort has contributed to the development of new forms of knowledge acquisition by changing the previous paradigms and new challenges in providing quality education. Index Terms - Virtual Reality, CAVE, Education, TICs, Engineering

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call