Abstract

The creation of multitrack mixes by audio engineers is a time-consuming activity and creating high-quality mixes requires a great deal of knowledge and experience. Previous studies on the perception of music mixes have been limited by the relatively small number of human-made mixes analysed. This paper describes a novel “mix-space”, a parameter space which contains all possible mixes using a finite set of tools, as well as methods for the parametric generation of artificial mixes in this space. Mixes that use track gain, panning and equalisation are considered. This allows statistical methods to be used in the study of music mixing practice, such as Monte Carlo simulations or population-based optimisation methods. Two applications are described: an investigation into the robustness and accuracy of tempo-estimation algorithms and an experiment to estimate distributions of spectral centroid values within sets of mixes. The potential for further work is also described.

Highlights

  • The mixing of audio signals is a complicated optimisation problem, in which an audio engineer must consider a vast number of technical and aesthetic considerations in order to achieve the desired result

  • Many tasks in audio mixing are performed on a mixing console. Such a device consists of a series of channel strips, one representing each audio track, on which various operations can be performed such as adjustments in equalisation, panning and overall level. While this format is useful for allowing a hands-on interaction with the audio content, it is not the most direct or efficient way of exploring these parameters and discovering mixes in the process

  • While effective in certain cases, and certainly straightforward to visualise, this definition produces a solution space which is sub-optimal when searching for mixes

Read more

Summary

Introduction

The mixing of audio signals is a complicated optimisation problem, in which an audio engineer must consider a vast number of technical and aesthetic considerations in order to achieve the desired result. Such a device consists of a series of channel strips, one representing each audio track, on which various operations can be performed such as adjustments in equalisation, panning and overall level While this format is useful for allowing a hands-on interaction with the audio content, it is not the most direct or efficient way of exploring these parameters and discovering mixes in the process. These control vectors allow for a variety of results, such as polarity correction, delay correction, panning and source separation, depending on their implementation Each of these equations considers the mix as the sum of the input tracks, there is little agreement on terminology or nomenclature in this general definition.

Theoretical Framework
Points
Generating Gain Vectors by Sampling the Mix-Space
Simple Mixing Model
Perceptual Mixing Model
Track Panning
Method 1—Separate Left and Right Gain Vectors
Panning method
Method 2—Separate Gain and Panning
10. Panning
Applications
Testing the Robustness of Tempo Estimation Algorithms to Changes in the Mix
Estimation
Artificial Datasets for Testing of Processes
Signal Analysis of Audio Mixing Practices
Conclusions
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.