Abstract

Today’s peer-to-peer (P2P) Video-on-Demand (VoD) systems are known to be highly scalable in a steady state. For dynamic scenarios, much effort has been spent on accommodating sharply increasing requests (known as flash crowd) with effective solutions being developed. The high popularity upon a flash crowd however does not necessarily last long, and indeed often drops very fast after the peak. Compared to growth, a decay is seemingly less challenging or even beneficial given the less user demands. While this is true in a conventional client/server system, we find that it is not the case for peer-to-peer. A quick decay can easily de-stabilize an established overlay, and the resultant smaller overlay is generally less effective for content sharing. The replication of data segments, which is critical during flash crowd, will not promptly respond to a fast and globalized population decay, either. Many of the replicas can become redundant and, even worse, their spaces cannot be utilized for an extended period.In this paper, we seek to understand the impact of such decays and the key influential factors. Based on real world trace data, we develop a mathematical model to trace the evolution of peer upload and replication during population churns, specifically during decays. Our model captures peer behaviors with common data replication and scheduling strategies in state-of-the-art peer-to-peer VoD systems. It quantitatively reveals the root causes toward escalating server load during a population decay. The model also facilitates the design of a flexible cloud based provisioning to serve highly time-varying demands.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.