Abstract

The battle of Okinawa in 1945 was one of the bloodiest battles of the Asia Pacific War: nearly a quarter of the Okinawan civil population perished. Yet whilst the battle itself has been exhaustively researched, the relatively few artistic representations of the subject have been largely passed over in silence. Okinawan artists themselves, keen to avoid conflict with the U.S. authorities once the region had fallen under the control of the U.S. administration in 1945, were reluctant to address the subject head–on. Their reticence was only compounded by Japan’s own failure to acknowledge its complicity in the 1945 massacre of Okinawan citizens. Thus, through the insidious mechanisms of self–censorship, an event that had decimated the region’s population and left an indelible scar on its landscape, remained almost invisible in contemporary cultural production. It was only in the decades following the battle that artists began to develop idioms that allowed them to express, through the brutalized landscape or female anguish, the suffering of the Okinawan people. These works served as powerful expressions of communal trauma. They also contested the gradual objectification of Okinawa in the mainland imaginary. Within two decades of the war, the region had been newly identified as a tourist destination, marketed in visual media as an exotic paradise. For Okinawans themselves, the conscious branding of their land carried the painful consequence of erasing the memory of loss and destruction that fundamentally informed their experience of it. Art, that is, became a means of rectification: of countering the power of silence and the myth of the exotic with the trauma of history. This paper focuses on visual descriptions of the Battle of Okinawa both as (semi–covert) expressions of communal trauma and as a means of communicating to mainland Japanese audiences the pain, the suffering, and the struggle of its recent history. A key figure in this discussion is the artist Gima Hiroshi (1923–2017), an Okinawan born on Tinian Island who subsequently moved to Osaka, who over a period of three decades used a combination of media – oil painting, woodblock prints, albums, children’s books and collaborations with Okinawan poets – to bring into the open an event that defined the lives of the Okinawan people. These works played a crucial role in recasting Okinawa in the mainland imaginary, of retrieving its pain from the margins of nation and history.

Highlights

  • Tracy Lien, in her article posted in the gaming website polygon.com, notes that as of March 2014, the video game franchise alone has sold more than 260 million games worldwide, while the trading card game has reportedly shipped more than 21.5 billion cards to 74 countries in 10 languages

  • This study looked at the game content pertaining to creatures that inhabit the Pokémon world to look at how folklore4 is integrated in their character makeup through digitalisation in an attempt to answer the following question: How is Japanese folklore digitalised through Pokémon, and what are the implications of such digitalisation

  • REPACKAGING JAPANESE CULTURE: THE DIGITALISATION OF FOLKTALES IN THE POKÉMON FRANCHISE The findings show a significant number of Japanese folklore-infused Pokémon created every time a new game is released

Read more

Summary

Introduction

According to John Stephens and Robyn McCalum, the process of retelling is always implicated in the process of cultural formation (1998, xi). John Kirriemuir, who wrote extensively on REPACKAGING JAPANESE CULTURE: THE DIGITALISATION OF FOLKTALES IN THE POKÉMON FRANCHISE gaming, digital learning and education points out that the considerable revenue from this series and associated spin-offs such as the Pokémon trading cards, anime and movies, and the revenues from the Game Boy handheld itself ensures that Nintendo has financial security for the foreseeable future, irrespective of sales of their other gaming consoles like the GameCube (2002, 2) Authors such as Bainbridge (Bainbridge, 2014) and Foster (2008) note that Pokémon, best exemplified by legendary Pokémon, is in some respect monsters in the yōkai tradition. One must ask, would a young artist create such a painting while the vast majority of his contemporaries were celebrating the victories of Japan through their art?

Objectives
Results
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.