Abstract
This study aims to determine the pattern of internet use as a source of inspiration for design students in the early stages of the design process. In the design process, words and images are factors that greatly influence creativity, and the internet makes it easy for students to access these data. The research conducted through distributing questionnaires to undergraduate product design students to determine their internet usage tendency in finding design inspiration. By knowing the pattern of internet usage and what sites they usually visit, we can find out the input quality that students get independently when looking for inspiration. This is an important aspect to avoid design fixation. The result shows that in the process of searching for inspiration through the internet, students tend to use sites that are general and have more visual data (such as pinterest) in the first place, then followed by searching more about linguistic data (design explanations, features, functions, etc.) (such as behance), and then the usage tend to be more diverse depending on each students style and preference. The use of search keywords is still dominated by references that are near and even exactly the same as the design categories they are developing (exp. searching car designs reference when designing cars). This enhances the possibility of design fixation. To enhance the quality of input obtained by students will be better and reduce the possibility of design fixation, higher education institution could make the finding inspiration process in a more structured system such as lectures or other formal method. Key words: product design, early phase design, internet, creativity, design education
Highlights
This study aims to determine the pattern of internet use as a source of inspiration for design students in the early stages of the design process
The Future of Jobs: Employment, Skills and Workforce Strategy for the Fourth Industrial Revolution
Summary
Revolusi industri 4.0 mempengaruhi berbagai sendi dalam desain dan pendidikan desain. Dalam sebuah proses pemecahan masalah desain, desainer mendapatkan inspirasi dari berbagai sumber baik abstrak (style, kesan, dan lainnya) maupun konkrit (produk eksisting, sistem, fitur) (Vasconcelos, dkk., 2017). Kata dan image ini menjadi faktor yang sangat berpengaruh pada kreativitas (Mougenot, dkk., 2007), khususnya dalam tahap pencarian inspirasi. Inspirasi bisa datang dari stimuli internal (pengalaman & latarbelakang) ataupun eksternal (informasi yan didapat dari berbagai sumber luar, baik benda fisik atau media lain) (Eastman, 2001 dalam Vasconcelos, dkk., 2017). Penelitian Jansson dan Smith (1989, dalam Vasconcelos, dkk., 2017) menunjukkan bahwa stimuli eksternal dapat meningkatkan imajinasi desainer dan mendorong proses pencarian ide, namun di sisi lain juga mampu membatasi desainer ke dalam sekelompok ide yang terbatas yang dikenal dengan istilah design fixation. Penelitian ini tidak mengarah pada penambahan perbincangan mendasar dalam wacana kreativitas di pendidikan desain, tetapi lebih aplikatif untuk mengetahui seberapa jauh proses ini sudah diadaptasi dalam sistem pendidikan desain
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