Abstract

Games for Health JournalVol. 3, No. 6 Book ReviewPlaying Smarter in a Digital World: A Guide to Choosing and Using Popular Video Games and Apps to Improve Executive Functioning in Children and TeensAnn E. MaloneyAnn E. MaloneySearch for more papers by this authorPublished Online:25 Nov 2014https://doi.org/10.1089/g4h.2014.0089AboutSectionsView articleView Full TextPDF/EPUB Permissions & CitationsPermissionsDownload CitationsTrack CitationsAdd to favorites Back To Publication ShareShare onFacebookTwitterLinked InRedditEmail View articleFiguresReferencesRelatedDetails Volume 3Issue 6Dec 2014 InformationCopyright 2014, Mary Ann Liebert, Inc.To cite this article:Ann E. Maloney.Playing Smarter in a Digital World: A Guide to Choosing and Using Popular Video Games and Apps to Improve Executive Functioning in Children and Teens.Games for Health Journal.Dec 2014.399-401.http://doi.org/10.1089/g4h.2014.0089Published in Volume: 3 Issue 6: November 25, 2014Online Ahead of Print:September 24, 2014PDF download

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