Abstract

Despite the early focus on the demonizing of video games, in the 1990s some researchers suggested that video games might help in developing some useful skills and might convert in a new method of learning. At the beginning of the 21st century, researchers came to the conclusions that video games are more than a source of fun, relaxation, and distraction, but they are stages for the discourse on cultural, social, and political practices and systems that foster conceptual and critical thinking on a wide variety of issues. The 21st century gamers themselves confessed that games have an impact on the way they think, the way they learn, and the way they see the world.

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