Abstract
Health benefits associated with physical activity (PA) are widely accepted; however, nearly two-thirds of people with disabilities are not active enough to achieve health benefits. This is due to several unique environmental, programmatic and attitudinal barriers. Technology can be leveraged to reduce these barriers, e.g., Kinect being used to create movement-based games for children with mobility impairment. However, wheelchair-accessible games have not previously been built to address moderate-to-vigorous level exercise provision for wheelchair users. This PhD project will explore how to create game-based solutions to facilitate exercise and PA among wheelchair users, seeking to answer the following research questions: How do wheelchair users engage with PA and technology, how can we build playful systems to support wheelchair user's efforts to stay or become active, and can playful interactive systems facilitate positive exercise and PA experiences among wheelchair users? It is hoped that this work will actionable insights into the creation of game-based solutions to facilitate exercise and PA among wheelchair users.
Highlights
This PhD project seeks to explore technologies that can support physical activity (PA) among wheelchair users
The first study of the PhD explores perspectives of wheelchair users on PA and the potential of technology in this setting, seeking to address the research questions: How do wheelchair users engage with PA and technology, and How to build playful systems that can support their efforts to stay or become active?
Participants demonstrated a sense of empathy with other wheelchair users
Summary
This PhD project seeks to explore technologies that can support physical activity (PA) among wheelchair users. Benefits of PA are widely accepted; it is important to understand why some wheelchair users are not achieving recommended levels, encouraging them to become more active, along with supporting those who are already physically active, leveraging the potential of playful technology in this setting. Previous literature encourages wheelchair users to engage in PA; they do not describe the initial challenges that wheelchair users experience (Ellapen et al, 2017). Reasons for this include unique environmental, programmatic and attitudinal barriers e.g. accessibility, financial and lack of knowledge (Stumbo et al, 2010). One solution to reduce barriers is with the use of technology e.g. pedometers, accelerometers, global positioning systems and heart rate monitors being used as motivational tools (Heyward and Gibson, 2014)
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