Abstract

This article argues for the use of expert players as coresearchers when studying game systems and game design choices. As emergent systems that may react differently to different playstyles, games need to be studied from a variety of gameplay perspectives. Combining approaches from game studies with usability testing, interpretative phenomenological analysis, and reader-response theory, this article suggests a method for game research that is relevant for the study of games as both artifacts and playgrounds.

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