Abstract

Personalized gamification is often considered a superior approach to a one-size-fits-all method. This study addresses three limitations of previous personalized gamification research: (1) conceptual overlap in previous player type models, (2) lack of empirically validated questionnaires, and (3) inadequate profiling methods that only consider the dominant player type. We conducted two interlocking studies. Study One focused on accurately conceptualizing and measuring player types. It synthesized key attributes from previous models and proposed a new model, along with a questionnaire that underwent rigorous development and validation. Study Two focused on comprehensive player type profiling. It employed a new method, cognitive diagnostic models, which produced finer-grained profiles enabling multiple player attributes. Key contributions include a new player type model with five main archetypes, a valid questionnaire for the proposed model, and a feasible method for player type profiling. These contributions advance our understanding of player types and facilitate future personalized gamification practices.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.