Abstract

Digital educational games can be considered as an important instrument to support the teaching and learning process. However, a large number of digital educational games boils down to digital activities with low entertainment and limited gameplay, making them boring games. Given this reality, this paper introduces PlayEduc, a conceptual framework based on the areas of psychology, pedagogy and design, idealized to support the development of digital educational games. The PlayEduc framework was evaluated in the process of developing digital educational games by teams composed of undergraduate students. The first results obtained are promising.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.