Abstract

This paper examines the process of repurposing “Big Brother” surveillance cameras as a public utility. The authors set out to create a large scale game with two principal objectives: first, to challenge the conventional and unequal relationship in the design and deployment of surveillance technology; and second, to test surveillance cameras’ ability to reconfigure social relations in public spaces so as to encourage collaboration among strangers. The system uses motion sensed in surveillance video feeds towards completing a shared goal in a game context. This paper describes two major design iterations and installations of the authors’ game system and assesses the strengths and failings of both in pursuit of the stated social aims.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.