Abstract
In this study, a playback method for dynamic star map simulation fusing cosmic background radiation information was proposed to improve the playback speed of star maps. The image distortion effect before and after the fusion of star maps and cosmic background radiation was evaluated using peak signal-to-noise ratios. The performance of the proposed and the global catalog traversal generation algorithms without cosmic background radiation simulation capability, as well as the indicators, were experimentally compared. The results showed that the average refresh rates of the view cone filtering star map fast-generation algorithm and the fusion playback algorithm of the star map and cosmic background radiation were 74.2 and 73.7 Hz, respectively. Compared with the entire catalog traversal generation algorithm, the instantaneous stability of the single-frame star map was improved by 3.045 and 3.305 times, respectively, and the consumed time consistency was improved by 4.646 and 5.068 times, respectively.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.