Abstract

How does one embed authentic learning outcomes in designing online educational games especially in a museum context? How does one design an online educational game so children can play to learn about museum objects and exhibits? These are challenging questions. In order to provide an authentic learning experience for today’s learners, the choice of developing online educational games becomes a popular direction in current museum media. In order to enhance learning and teaching in the museum context, a good online educational game requires good graphics, good character development, good content, and applies constructive learning theory in the development of the game. Marvin Christensen (1995), writes that a constructivist teaching and learning model calls for learning as: hands-on, minds-on, and authentic learning. He states that,

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.