Abstract
ABSTRACT This contribution addresses the significance of information and gaming technologies, particularly in the context of Ukrainian military resistance to the 2022 Russian invasion. Drawing on the case of the Play for Ukraine game developed by Ukrainian IT specialists, which involves launching attacks on websites purportedly serving the Russian army, this study examines how players effectively become digital soldiers through concealed Distributed Denial of Service (DDoS) attacks on Russian websites. While wargames have traditionally been recognised as integral to contemporary techno-politics and military education, this analysis argues that they can also serve as instruments of war resistance in cyberspace. By employing a science and technology studies (STS) perspective, this article explores the wargame as an active actor in sociotechnical relations. Through critical discourse analysis of Play for Ukraine social media accounts and media coverage, it delves into how wargames are embedded within war resistance practices, extending their impact beyond mere leisure and pleasure into realms of significant sociopolitical engagement.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.