Abstract

IntroductionPlay for Health (P4H) is an open and low cost system of telerehabilitation based on the use of video games and interaction methods to improve physical and cognitive deficits.The main purpose of this paper is to present P4H, assess its acceptance and describe the organizational impact resulting from its introduction in the clinical Rehabilitation Service.Methods and material: We have used the basic structure of P4H platform along with 3 video games and 6 methods of interaction. On a trial basis, it was applied on 40 patients with different deficits in a controlled environment and without exclusion of other types of therapy. ResultsAfter 9 months of preliminary use, its good acceptance and evaluation by the patients and health care personnel, absence of problems and the ease of learning in its use has been seen. The implementation of P4H has meant a change in the method of work of the therapists, who now may be spending more time on planning and control tasks, and the creation of synergies with the technical team. ConclusionP4H is an easy-to-use tool with great potential for expansion that enables a comprehensive approach to cognitive, physical and social treatment. The addition of the playful aspect to the therapy, through video games, has facilitated acceptance, adherence and involvement of the patient.

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