Abstract

The research analyzes the use of immersive reality for the involvement of citizens in codesign paths. The aim of the study is to analyze how, through the potential of digital simulation, it is possible to reactivate a path of re-appropriation of the public space as a place of projection of one's identity. The foundation of the research is the observation of the new role of digital squares and the will of involving the youth, increasingly detached from these decision-making processes, in participatory processes. In the anthropological interpretation of the “homo laudens” so structural in the liquid society, the project proposal is configured as a sort of game, where it is possible to transform space into multiple configurations. The pervasive capacity of digital representation thus defines a participation of meanings and it enhances, also with a playful approach, the logic of information and awareness that today are the foundation of the Internet of People and the multidimensional living.

Full Text
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