Abstract

Recent literature states the importance of using behavioral science to address the persistent gaps between the technical potential of low carbon technologies and the actual adoption of these technologies. With the goal of addressing this important gap, in this study we investigate the efficacy of serious games – games with a primary purpose other than entertainment – to overcome informational and perceptive barriers to broader adoption of solar energy in the residential sector. Using a randomized control trial design with playing a trivia-style game as the treatment condition, we assess the impact of serious games on effecting behavioral antecedents toward solar energy in residential energy customers, applying the Theory of Planned Behavior (attitudes, norms, and perceived behavioral control). Our findings indicate that serious games are effective in bridging the information gap and enabling participants to feel agency, warranting further investigation of the effectiveness of this intervention strategy on behavioral change applied at large scale.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call