Abstract

This is an amazing way of learning about Project Management (PM) and developing managerial skills with a team in "extreme" circumstances. Plan you project in teams, calculate budget and time requirements, introduce this data in our App and play Minecraft® in our server. App and server are connected so the student will always know the impact of his/her performance and will introduce corrective measures if required, with consensus with the team. Teachers can analyze their learning patterns and infer behavioral models.

Highlights

  • ORIGIN AND EVOLUTION OF THE IDEA A

  • Play and Learn 3D is an effective way for people to learn about Project Management (PM) and develop managerial skills with a team under "extreme" circumstances

  • The app and server are connected so the student will always know the impact of their performance and will introduce corrective measures if required, with consensus from the team. Teachers can analyze their learning patterns and infer behavioral models. (Disclaimer: Minecraft® is a trademark of Mojang Synergies AB. and has not participated either in the conceptualization or in the development of this course methodology or in the course itself)

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Summary

First Steps

After playing with our children and dying too many times we realized that we must plan our interaction with the game in order to survive. I have a project each time I enter Minecraft® but, was there a chance to use it in our trainings? Further investigation helped us discover that this game let us work on specific knowledge areas of a project: there are numerous situations when you have to handle risk and properly manage it, for example, when you have to deal with hostile creatures which can injure or damage you; time management is an important skill in the game since during the day you have to organize acquiring weapons or a shelter in order to survive the night; scope management or even quality management could be variables included in the game

Initial Concerns and Constraints
Road Map
Product Audience
Product Goals
OVERVIEW OF THE PRODUCT
Second Scenario
Third Scenario
CONCLUSIONS
Full Text
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