Abstract

Abstract Conflict is rooted in diverse sources of reality and language cannot alone solve conflicts. It is necessary to know the party’s grammar and ways of discourse. There cannot be compromise without understanding each parties’ reality truths and the rules of discourse relating to the platform of reality with these embedded truths. This work of theory posits that multiple platforms of discourse, each with differing rules, underpins every type of human interaction, political polarization, cultural and ideological clash, and all international relations including that of war. This understanding leads to an engagement strategy for compromise and agreement between the seemingly irreconcilable.

Highlights

  • This paper is a work of theory investigating how we might negotiate diverse views of reality such as those found in seemingly irreconcilable cultural, political, and international disputes

  • This paper examines the forming of coherent discourses and describes the qualities and rules of arenas where discourses are conducted

  • This paper describes how six platforms, created by confrontations among four realities, generate a base of exploration within the development of diverse grammars

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Summary

INTRODUCTION

This paper is a work of theory investigating how we might negotiate diverse views of reality such as those found in seemingly irreconcilable cultural, political, and international disputes. A platform of discourse carries a realizing process based on confrontations among parties with different beliefs in the source of reality: unitary, sensory, social, and mythic. The platforms are sites for activities that create images of events and objects and where reality is felt, created, organized, and projected They provide places that give structure for meaning which requires expression via a coherent set of rules defined here as a grammar. Problems arise if participants attempt to use more than two reality bases, exceeding the defining power of a platform of discourse, resulting in a mix of rules introducing irresolvable ambiguities which interfere with meaningful exchanges. The sixth board (So-M), the generative, is the site for organizing symbols and metaphors to give meaning to dialogue or a community through creating stories and traditions In this cooperative form, the game seems little different than the creation of literature. On each board rules may be simple or complex, and may never be complete

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