Abstract

During the last decade, a number of media theorists have defended the idea that photography, through its new computational and networked existence, is progressively losing its representational identity. While it is evident that the computational materiality of networked photographs has turned most distributed images into data generating assets, the way most photographs continue to operate in our society suggests that the specificity of the medium remains practically unaltered since modernist times. In an age where immersive virtual worlds will soon dominate our online interactions, this paper discusses the current forms and uses of photography within the emerging virtual spaces. Through practice-led, experimental research on the use of virtual cameras to record immersive, lived experiences, and the analysis of recent works produced by the so-called virtual photographers documenting their gaming interactions, this study investigates the value of the photographic frame as a still, two-dimensional representation, while questioning its function within extended reality environments.

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