Abstract

Non-verbal communication plays a large role in online competitive multiplayer games, as team members attempt to coordinate with each other without distraction to achieve victory. Some games enable this communication through pings, alerts that are easy to activate and provide auditory and visual cues for teammates. In this paper, we review the literature on gestures and non-verbal communication and, through an empirical analysis of 84,489 players across 10,293 matches in the popular game, League of Legends, illustrate ping use in multiplayer games and test the impact of ping actions on performance in teams. We show that the amount of pings depends on player role and in-game activity and that pings by players have a positive but concave relationship with player performance. These findings demonstrate the importance of non-verbal communication and interruption on the performance of virtual team members. We conclude by discussing the implications of these results for theorizing and designing sociotechnical systems that rely on users to engage in synchronous, collaborative work in shared visual spaces.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.