Abstract

Newton’s Law, as a part of the topic in physics learning, is a fundamental knowledge that should be understood by students. However, most students find it hard to understand the material due to the lack of motivation to learn physics. The researchers proposed a famous game called physics ludo to solve the problem. The physics ludo game is a tool to know the feasibility and attractiveness of science because it contains problem formulation in Newton’s Law material. The researchers investigate the students’ responses to the media. The model used in this research is ADDIE (Analyze, Design, Development, Implementation, and Evaluation). The subjects of this study were 78 high school students from three different senior high schools. Instruments of data collection used were questionnaires given to the material expert, media expert, religious expert, teacher, and students to test the feasibility of the physics ludo game. The results of this study show that the media is highly feasible with a percentage of 87% from the material expert after being revised, the percentage from the media expert is 88% with a highly feasible category, the percentage from the religious expert is 95% with a highly feasible category, the percentage from the teacher is 89% with a highly feasible category, and the percentage from the students is 82% with a highly feasible category.

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