Abstract

The texture is a repetition of a particular structure. Textures classified into static texture and dynamic texture. There are two approaches for synthesising dynamic textures: image-based approach and physics-based approach. In the proposed work, the synthesis of different dynamic textures is shown. The physics-based approach is used to synthesise dynamic texture videos. Different mathematical models are proposed which are suitable to give appropriate motion to the dynamic textures. The raw frames are created, and these frames are further used to synthesise the dynamic textures using physics laws and mathematical formulae. The flexibility of each model is demonstrated. The proposed model has less specificity and less computational complexity. The proposed algorithms are implemented on the graphics processing unit to reduce the overall execution time and time complexity. High-quality videos are produced, and the evaluation of every frame assures the quality.

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