Abstract

This paper is devoted to the development of physically correct rendering model of scenes containing volume scattering objects. The solution of the rendering equation is based on the Monte-Carlo bidirectional ray tracing. Two efficient approaches to the solution of the rendering equation for different parameters of the volume scattering medium (typically, concentration of scattering particles) are developed. Examples illustrate how the proposed models can be used for photorealistic visualization of scenes containing volume scattering objects and for the simulation of illuminators based on the volume scattering effect. Possible limitations of the application field of the proposed models are considered.

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