Abstract

This study proposes a novel technology as a creative method to interact with an augmented reality (AR) system called PhoneCursor, which is incorporated onto head-mounted displays. PhoneCursor is designed to offer more intuitive, portable and natural interaction. Its technical realization combines the gyroscope and acceleration sensor based on mobile phone. In view of the target selection ability as a base function of PhoneCursor, it also enhances the performance in solving some difficult selection problems in AR, including far and small object selection, 3D occlusion, dense object selection, and batch selection problem. An experiment based on the ISO 9241-9 standard is conducted to investigate this ability, wherein the PhoneCursor technique is compared with the widely used and well-performing head-movement-based selection technique. Results show that PhoneCursor performs better in terms of movement time and throughput than the conventional technique. Some applications are further proposed to showcase the potential of using the PhoneCursor technique in AR scenarios.

Highlights

  • The use of augmented reality (AR) equipment is considered to be a prevailing trend in the future, mobile phones have recently been used by billions of people and have already become a part of people’s daily lives

  • The 3D selection task is the basic function of the interaction between augmented reality (AR) and virtual reality (VR) and is widely applied to various scenes

  • We propose the PhoneCursor to improve the 3D selection performance based on mobile phone, in view of people’s familiar with phone offers acceptability and comfort

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Summary

INTRODUCTION

The use of AR equipment is considered to be a prevailing trend in the future, mobile phones have recently been used by billions of people and have already become a part of people’s daily lives. 3D selection performance has improved by changing input devices, using different kinds of devices [31], adding tracking sensors [5], [16], and carrying out progressive refinement [9], [10], [13] These methods have greatly improved the limitation of 3D selection, direct selection in mid-air of a 3D space (e.g., virtual hands and ray casting technology) will increase user fatigue [29]. M. Sun et al.: PhoneCursor: Improving 3D Selection Performance With Mobile Device in AR offer a possible way for interacting with AR based on mobile phone. The result of the experiment shows that the basic selection function of PhoneCursor technique perform better than the traditional technique. 3) Several applications are released and proposed with a possible way to interact with AR

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