Abstract

This paper investigates how pervasive games can be used for an efficient transfer of knowledge in learning situations. Pervasive games present an innovative game model which merges the real world and the virtual world. In the present study, this game concept is used in conjunction with mobile phones as a means of interaction and communication enablers to support learning. The paper presents the design of a new pervasive learning game, which was compared with a conventional case-study approach in an empirical study with 100 students in respect to long-term learning results and learning efficiency. The empirical results reveal that the pervasive game leads to higher energetic activation, more positive emotions, and more positive attitudes towards learning content, than the conventional case-study approach.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.