Abstract

Obtaining quality learning behavior requires constant improvement. The development of learning methods often unsupported changes in the behavior of participants. This condition causes reluctance to use new learning methods by some users. Meanwhile, technological developments, especially Web 2.0, have the ability to change the way people communicate and interact. This study used the features and capabilities of Web 2.0 to improve learning behavior. The use of this technology will be adjusted with learning methods, especially online-learning that overgrows nowadays. The concept of an integrated system applied a persuasive strategy to bring persuasion. Modifications e-learning were done by combining the concepts of Web 2.0 and persuasive system. Tests were performed on aspects that affect the user’s intentions by comparing the initial and final conditions after the intervention. The behavior changes were expected to improve user involvement and intention in online learning. The results show that the modified technology by using persuasive concept can improve the users’ intention.

Highlights

  • The teaching and learning process is a business process of educational organizations

  • Web 2.0 as a social technology used in interventions focuses more on ease of access for persuader and persuadee

  • The impact and relevance of research on the development and effectiveness of intervention models proposed within the scope of existing technology intervention models

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Summary

Introduction

The teaching and learning process is a business process of educational organizations. Modification of the Web 2.0-based e-learning technology is needed to run the model to bring more changes in the behavior of its users. Design of technological intervention based on web 2.0 contextual model The use and use of technology to improve the workings of humans have been carried out in various fields It is called persuasive technology if the use of technology is intended to influence and change the behavior and attitudes of its users. Based on the proposed intervention model, the persuasive concept of the system and changes in Geller’s behavior, a model for implementing Web 2.0 technology in e-learning was developed for the learning process. Value Z means that there are significant differences between the data before getting persuasive technology intervention and data after getting persuasive technology intervention

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