Abstract

Designing and evaluating serious video games to improve cognitive performance plays a key role in promoting acceptance and usability of the elderly, while it aims to attenuate the cognitive deterioration during aging on the long run. To this end, this article presents a videogame prototype that is based on personalization to support self-care in aging. The videogame incorporates strategies to encourage the elderly with a more meaningful and well-defined purpose that has been evaluated by the elderly. The results indicates that, in spite of needing further levels adjustment and stronger rewarding, the videogame prototype is likely to facilitate and support elderly behavior for social participation. Conclusions also identify and raise challenging issues for cognitive stimulation.

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