Abstract

The era of digital technology in education is developing rapidly in the use of innovative media in the learning process to produce competent and competitiveness graduates. This study aims to analyze the development of interactive multimedia as a need for the learning process of graphic design printing in the Digital Technology Era. This study uses descriptive qualitative method with the data collection techniques of observations, interviews, and documentation. This study was conducted at SMK Negeri 3 Parepare. The subjects of the study consisted of 61 students and a graphic design teacher. First, the results from the questionnaires show that the current learning process has not been able to motivate students, so it is expected the interactive multimedia can facilitate the students to understand and improve their multimedia competence. Second, based on the interview with the graphic design teacher, the teacher also expects the innovation of learning, specifically interactive multimedia, as a support for the learning process to improve the students’ multimedia competence. This study implies that the interactive multimedia needs to be developed as a support for the learning process to improve students’ multimedia competence

Highlights

  • Era teknologi digital di abad 21 saat ini sangat berkembang pesat ke semua bidang khususnya dalam bidang pendidikan

  • This study aims to analyze the development of interactive multimedia as a need for the learning process of graphic design printing in the Digital Technology Era

  • Application design of interactive multimedia development based motion graphic on making fashion design learning in digital format

Read more

Summary

METODE PENELITIAN

Metode penelitian yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data berdasarkan observasi, wawancara, dan dokumentasi. Penelitian ini dilakukan di SMK Negeri 3 Parepare. Subjek penelitian yaitu peserta didik kelas XI berjumlah 61 orang dan 1 orang guru mata pelajaran desain grafis percetakan. Tahapan penelitian ini meliputi, (1) pengumpulan data observasi berupa motivasi peserta didik, metode pembelajaran yang sering digunakan oleh guru, jenis media yang digunakan oleh guru, serta tanggapan peserta didik terhadap pengembangan multimedia interaktif dalam proses pembelajaranmenggunakan angket respon peserta didik untuk mengetahui proses pembelajaran serta penggunaan media pembelajaran selama ini, (2) wawancara pada guru terkait proses pembelajaran selama ini serta permasalahan yang terjadi, (3) pengumpulan dokumen berupa Silabus, RPP, dan nilai tugas harian peserta didik, dan (4) membuat interpretasi dari analisis permasalahan serta membuat kesimpulan

HASIL DAN PEMBAHASAN
KESIMPULAN DAN SARAN
Findings
DAFTAR PUSTAKA
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call