Abstract
It is well known that the wireless networks following the IEEE 802.11 standard do not achieve high throughput and short-term fairness when the network size is large. Many game-theoretic random access MAC protocols have been proposed to address this limitation. Performance of game-theory based protocols can be precisely analyzed, predicted and tuned unlike protocols based on purely ad-hoc arguments. In this paper, we implement game-theoretic CSMA MAC protocols in an indoor IEEE 802.11ac wireless network testbed. We perform extensive experiments for various network configurations. Measurements indicate that the game-based models achieve higher average throughput, lower access delay and lower access delay deviation compared to the standard DCF algorithm.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.