Abstract

Fourth Generation (4G) mobile systems has been used more widely than the older generations 3G and 2G. Among the reasons are that the 4G’s transfer rate is higher and it supports all multimedia functions. Besides, its’ supports for wide geographical locus makes wireless technology gets more advanced. The essential goal of 4G is to enable voice-based communication being implemented endlessly. This study tries to evaluate if the old protocols suit with this new technology. And which one has the best performance and which one has the greatest effect on throughput, delay and packet loss. The aforementioned questions are crucial in the performance evaluation of the most famous protocols (particularly User Datagram Protocol (UDP), Transmission Control Protocol (TCP) and Datagram Congestion Control Protocol (DCCP)) within the 4G environment. Through the Network Simulation-3 (NS3), the performance of transporting video stream including throughput, delay, packet loss and packet delivery ratio are analyzed at the base station through UDP, TCP and DCCP protocols over 4G’s Long Term Evaluation (LTE) technology. The results show that DCCP has better throughput and lesser delay, but at the same time it has more packet loss than UDP and TCP. Based on the results, DCCP is recommended as a transport protocol for real time video.

Highlights

  • The trend of 1G till 4G nowadays are the boiling connection over airwaves (Xue et al, 2014)

  • In this study we will study the analysis and will compare the Internet protocols which are used for streaming video, such as MPEG-4 over Long Term Evaluation (LTE) infrastructure technology to show the strength and weakness of Datagram Congestion Control Protocol (DCCP), Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) by simulating it in the latest Network Simulation-3 (NS3)- repository and gives the intensive results based on simulations each protocol spread

  • We show the results of TCP, UDP and DCCP protocol using NS3

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Summary

Introduction

The trend of 1G till 4G nowadays are the boiling connection over airwaves (Xue et al, 2014). In the transport layer of the OSI model, User Datagram Protocol (UDP) and Transmission Control Protocol (TCP) are the most recommended and widely used protocols (Abeta, 2010). Both of them have a few performance shortcomings. In this study we will study the analysis and will compare the Internet protocols which are used for streaming video, such as MPEG-4 over LTE infrastructure technology to show the strength and weakness of DCCP, TCP and UDP by simulating it in the latest NS3- repository and gives the intensive results based on simulations each protocol spread

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