Abstract

In recent years, smartglasses for augmented reality are becoming increasingly popular in professional contexts. However, no commercial solutions are available for the agricultural field, despite the potential of this technology to help farmers. Many head-wearable devices in development possess a variety of features that may affect the smartglasses wearing experience. Over the last decades, dairy farms have adopted new technologies to improve their productivity and profit. However, there remains a gap in the literature as regards the application of augmented reality in livestock farms. Head-wearable devices may offer invaluable benefits to farmers, allowing real-time information monitoring of each animal during on-farm activities. The aim of this study was to expand the knowledge base on how augmented reality devices (smartglasses) interact with farming environments, focusing primarily on human perception and usability. Research has been conducted examining the GlassUp F4 smartglasses during animal selection process. Sixteen participants performed the identification and grouping trials in the milking parlor, reading different types of contents on the augmented reality device optical display. Two questionnaires were used to evaluate the perceived workload and usability of the device. Results showed that the information type could influence the perceived workload and the animal identification process. Smart glasses for augmented reality were a useful tool in the animal genetic improvement program offering promising opportunities for adoption in livestock operations in terms of assessing data consultation and information about animals.

Highlights

  • Augmented reality (AR) is a relatively new technology that allow superimposing virtual objects over the real world

  • The overall aim of this study is to extend the breadth of knowledge on the interaction of AR devices with a farming environment

  • This study is the first contribution to improving the knowledge on how AR devices interact with a farm environment, focusing primarily on human perception and usability

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Summary

Introduction

Augmented reality (AR) is a relatively new technology that allow superimposing virtual objects (computer-generated graphics) over the real world. The term AR was born in the 1990s from Caudell and Mizell [1], at which time AR was classified for the first time into the virtuality continuum “space” that includes other hierarchical levels such as the environments, augmented virtuality and virtual environments. In this classification, AR is closely-related to the real environment that is augmented—not replaced—with computer-generated objects.

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