Abstract

This paper proposes a perceptually optimized UDP-lite protocol for streaming the 3D model over lossy wireless network. Before the transmission, the model is divided into perceptually important data and less perceptually important data and constructed into a progressive representation. And then, the progressive model is streamed by the modified protocol based on the UDP_lite protocol. The simulation results demonstrate that end-to-end delay has significant improvement and the graphics quality has no apparent degradation.

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