Abstract

Sound-field synthesis for static sound sources has been extensively studied. Recently, dynamic sound sources synthesis has garnered increased attention. Classical sound-field rendering strategies discretize dynamic sound-fields as a sequence of stationary snapshots. The use of discrete multichannel arrays can generate further artifacts with moving sounds. Depending on the technique used, this results in an amplitude modulation due to successive loudspeaker contributions (VBAP) or in multiple comb-filtering (WFS) which could affect localization cues, especially at off-centered listening positions. We first present a detailed description of these artifacts. We then introduce a hybrid rendering strategy combining propagation simulation and VBAP at audio rate. We used this rendering strategy and WFS to synthesize white noise revolving around listeners on a circular 48-loudspeaker array. On each trial, participants had to identify the trajectory (circle, triangle, or square) for velocities ranging from 0.5 to ...

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